There is a lot that can be said about coding, gameplay, scheduling, and management lessons that we learned from the project, but I am going to leave that to other team members and focus on the art design. As it turned out, that was easier said than done, and we learned a lot of lessons along the way. When we first started this project, it seemed fairly strait forward - Microsoft wanted Marble Blast with added multiplayer race functionality for the Xbox 360 launch. Even after just a few hours though, some users were starting to be able to give them a run for their money. I watched over Mark and Pat's shoulders as they layed down some smack on upstart live players. People are already posting time challenges for the single player levels and having a blast in multiplayer. Since then, over 1000 people have posted high scores on the leaderboards, and the online forums have lit up with discussion of the game.Īs we'd hoped, it has been really well received so far. Today at around 2:30pm PST, the game went up on XBox Live Arcade servers. The journey to Marble Blast on the 360 has finally come to an end.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |